We have received a wealth of feedback from everyone who took part in Phases 1 and 2 of the BABYLON’S FALL Closed Beta Test. Thank you so much to everyone for your help and cooperation.
The development and operations teams looked over all the feedback we received and held in-depth discussions to decide on which areas need further improvement. Development on the game has progressed since then, and we have now implemented many fixes and improvements in time for Phase 3, so today we would like to show you a small selection of those!
*As the game is still under development, the elements shown here are subject to further change.
1. Improvements to the graphics
As shown in the recent Closed Beta Test Phase 2 Report, an especially large number of players expressed the opinion that overall visibility was poor. In order to improve on this for Phase 3, we have altered the visuals so that objects closer to the player character are rendered more sharply, while things in the background keep a distinctive, oil painting touch. These changes retain BABYLON’S FALL’s unique visual identity, while improving usability and making the game easier to play.
2. Adjustments to actions
We received feedback about the gameplay, saying that movements and response times felt sluggish and lacked excitement. This is a vital element for an action game to get right, so we have made multiple improvements to ensure an exciting ebb and flow of battle at high speed.
For Phase 3 we have also added unique actions for each of the weapon types: sword, rod, bow, hammer, and shield. Full details will be shared in the upcoming Special Preliminary Broadcast – Closed β Test: Phase 3 on YouTube, where the development directors will explain more about them.
3. Adjustments to multiplayer difficulty based on number of players
BABYLON’S FALL was developed based around the concept of four players forming a party via matchmaking to adventure together, but we received a large amount of feedback saying that players wanted to be able to play with just a group of friends or to play on their own.
To accommodate for those kinds of playstyles, we have made it so that quest difficulty will automatically adjust depending on the number of players in the quest.
The core BABYLON’S FALL experience aims to offer unlimited variety by allowing each player to put together their own personal character loadout (combining different equipment and additional effects) and then matching you with three other players randomly. For that reason, playing together with a party of 4 players is the ideal, but these adjustments make it so that players who set out with parties of fewer than 4 for whatever reason (personal network failure etc.) can still have a great play experience.
4. Re-evaluation of additional effects from equipment
Many players said that the names for some additional effects provided by equipment were confusing, so we have carried out some overall revisions to their names and effects to make them more intuitive.
In addition, the Closed Beta Test featured only a small selection of additional effects, but there will be a much greater variety of different ones to try out when the full game is released.
5. Revisions to game terminology
Players have said that there are lots of terms used in the game which were not easy or intuitive to understand, so we have revised over 60 terms and phrases, including a number that are not featured in the Closed Beta Test.
The terms you will be seeing frequently in game have been reworded to be easier to follow, while still maintaining the atmosphere of the setting.
|Area Changed||Term Changed|
|Attack modes||Vulcan Mode -> Standard Mode|
|Mars Mode -> Power Mode|
|Diana Mode -> Technical Mode|
|Value used to express overall strength||VAL -> POW|
|Status relating to overall HP total||Durability -> Vitality|
6. Ability to view other player’s character profiles
Perhaps due to the game being set up to match players automatically, we saw a number of people asking for a way to check the equipment being used by other players they were matched with.
We have made it possible to view details of other player characters you are matched with at the base camp or in quests, so you can look at other player’s loadouts for inspiration.
If you see a player using something interesting, then go ahead and compare your character builds!
7. Updates to Options
Players asked to be able to alter various game settings, so based on that we have added new categories and made some changes to the Options menu. E.g.
- The key assignments for controls during quests, when at base camp locations and when performing special actions are now shown on the key configuration screen.
- Sound and graphics settings can now be tweaked in even more detail.
- The default settings have been adjusted to make for even more comfortable play.
8. Travel between different base camps made easier to understand
Many players expressed a desire to be able to travel to the same base camp as one of their friends. Although this was possible from Phase 1, it was in a location that was difficult for players to find. We have made things easier by allowing players to select to travel between camps from the system menu.
9. Visual changes to make facilities and features at the base camp easier to find
We received feedback saying that facilities at the base camp were not easy to find intuitively, so we have now added outlines to things like the quest board and inbox to indicate that they can be interacted with.
10. Addition of tips to the loading screen
Many people said that there were not enough explanations for many of the game’s features, so they were not able to understand them. As such, one thing we have done to rectify this is to show tips that explain game features on loading screens.
We are continuing to develop many other ways to improve the game experience and will keep reading and considering all the feedback that we receive, so please keep letting us know your opinions after the conclusion of Phase 3 as well.
Additional elements under development for the official release
In addition to the 10 areas explained above, we would now like to introduce some of the other new features requested via feedback that are being worked on for the official release.
- Private base camps
- Ability to hide headgear
- Support for keyboard and mouse controls (Steam edition)
- Improvements to functionality, such as the ability to select multiple items to sell or break down at once.
- Tutorials and help features
There are also many other features currently being worked on that are not mentioned above.
The feedback we receive contains opposing opinions on many areas, so we will never be able to implement all the changes requested, but we are looking into many different ideas to improve the enjoyment of as many players as possible.
How do I participate in the beta test?
Phase 3 of the Closed Beta Test is scheduled for November 15 through 17, and will add the PlayStation®5 platform and cross-platform multiplay. The deadline to apply to participate in the test is Wednesday, October 27, 2021 at 19:59 (PDT). We await your entry!