Gear Assets Provided by FINAL FANTASY XIV

CBT Gear Assets Provided by FINAL FANTASY XIV

11/25/2021 00:00

We would like to address some of the concerns about the visual appearance of gear in BABYLON’S FALL, which were pointed out by participants during Phase 3 of the Closed Beta Test.


Gear assets provided by FINAL FANTASY XIV

Hi, everyone. This is Yosuke Saito, producer of BABYLON’S FALL.
Thank you for your participation and feedback during Phase 3 of the Closed Beta Test!
Now, I’d like to answer a question that’s been making its way around social media --- “Isn’t this gear from FINAL FANTASY XIV?”

To get straight to the point: yes, BABYLON’S FALL contains gear and emote data borrowed from FINAL FANTASY XIV.

When I gave my BABYLON’S FALL presentation at a company meeting, FINAL FANTASY XIV Producer & Director Naoki Yoshida was also in attendance and offered his help, to which I replied, “Yes, please!” This is how the plan came to fruition. We then carefully implemented the data while closely coordinating with the FINAL FANTASY XIV team.

By borrowing data, we’ve been able to implement a much wider variety of gear and emotes in the game than we’d originally planned.
Just to be clear though, the visuals of most of the gear that players aim to obtain in-game are unique to BABYLON’S FALL.
The data borrowed from FINAL FANTASY XIV was used for gear from the introduction to mid-level range of the game, which is why they were so prevalent in the Closed Beta Test.

We apologize for any concerns this caused. We are working hard on the development of the game so as not to disappoint our players and appreciate your continued support.

We received a comment from Yoshi-P too!

Yosuke Saito
 BABYLON'S FALL Producer



Greetings BABYLON’S FALL players, FINAL FANTASY XIV Producer & Director Naoki Yoshida here.
When I first heard Mr. Saito’s plan for BABYLON’S FALL, I thought to myself, “Ahh, so he’s making a hardcore action-based hack-and-slash game. I’m kind of jealous.” But at the same time, I thought, “Preparing all of the gear variations needed for the gameplay is going to be really difficult.” After all, a hack-and-slash game is far more enjoyable when numerous items and gear are available.

However, BABYLON’S FALL is a brand-new title which entails new challenges, so we can’t give it an unlimited budget. This is a key point.

I myself am a huge fan of online games, a gamer, and a developer. That’s why I couldn’t be happier if BABYLON’S FALL succeeds and reinvigorates Japanese online games while boosting the number of players in the genre. So, I said, “Let’s use FFXIV’s assets too. We have so many, it’d be a shame to limit them to FFXIV alone,” and that’s how it all started. Back then, I didn’t realize that it would become such a hot topic...

Of course, the subtle design changes and adjustments during their implementation into BABYLON’S FALL will be fully supervised by the FFXIV team to ensure that they fit into its world.

So please rest assured and look forward to playing BABYLON’S FALL! That’d be a great delight for us as well. Oh, and for those of you who haven’t played FFXIV yet, please take this opportunity to try it out. We do have a free trial available...

Naoki Yoshida
 FINAL FANTASY XIV Producer & Director

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